The name Hazelthorp is derived from the Sylvin language, as Hazelthorp was founded by Idi Englefield, who was culturaly Sylvin.
Climate
Hazelthorp has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Hazelthorp receives an average of 139 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Hazelthorp covers an area of nearly 3 km2 (1 mi2), and an average elevation of 5884 m (19304 ft) above sea level.
Overview
Hazelthorp was founded durring the early 15th century in fall of the year 1404, by Idi Englefield. The establishment of Hazelthorp suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Hazelthorp was built using the conventions of Sylvin durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Hazelthorp is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.
Hazelthorp is buildings folow an organic layout of crampt baked earthen streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The town's exceptionaly well made fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.
A look around Hazelthorp gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Hazelthorp brings to mind.
Civic Infrastructure
Hazelthorp has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hazelthorp.
Hazelthorp has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Hazelthorp has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hazelthorp's public wards, blessings, and other arcane systems.
Hazelthorp has an Administrative Academy which trains individuals in the administrative arts.
Hazelthorp has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Hazelthorp has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Hazelthorp's town hall was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.
In Hazelthorp snow is warm to the touch and does not melt within city limits. Also it only happens during summer.
The Cloud Dragon, Wyrmling near Hazelthorp are known to be a mutant strain of the creature.
Hazelthorp's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Wild Magic energies of tier 2 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 2
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 1
Farmland: 3372 m2
Cattle and Similar Creatures: 209
Poultry: 2517
Swine: 167
Sheep: 8
Goats: 1
Horses, Mounts, and Beasts of Burden: 83
Craftsmen
Arms and Toolmakers: 1
Blacksmiths: 1
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 1
Candlemakers: 2
Carpenters: 2
Clothmakers: 2
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 1
Farrier: 4
Glassworkers: 3
Gunsmiths: 1
Hatters: 1
Leatherwrights: 2
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Saddlers: 1
Scabbardmakers: 1
Soap and Tallow Workers: 3
Tailors: 5
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 1
Chicken Butchers: 2
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 3
Spice Merchants: 1
Wine-sellers: 1
Wheelwright: 1
Service workers
Bakers: 4
Barbers: 3
Coachmen: 1
Cooks: 4
Doctors: 1
Gamekeepers: 1
Hairdressers: 2
Healers: 2
Housekeepers: 2
Housemaids: 4
House Stewards: 2
Laundry maids: 1
Maidservants: 2
Nursery Maids: 1
Pastrycooks: 2
Restaurateur: 3
Tavern Keepers: 3
Specialized Laborer
Ashworkers: 1
Coal Heavers: 1
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 1
Leech Collectors: 2
Millers: 2
Miners: 1
Oilmen and Polishers: 1
Postmen: 1
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 2
Watercarriers: 1
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 1
Educators: 2
Engineers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 1
Exorcist: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 9
Monks, Monastic: 2
Monks, Civic: 2
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 2
Military Officers: 2
Cottage Industries
Brewers: 2
Comfort Services: 2
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 3
Spinners: 2
Weaver: 2
Artists
Bards: 1
Musicians: 2
Wood Carvers: 2
Writers: 2
Produce Industries
Butter Churners: 2
Canners: 2
Cheesmakers: 2
Millers: 1
Picklers: 1
Smokers: 1
Tobacconists: 1
Tallowmakers: 1
227 of Hazelthorp's population work within a Foundational Occupation.
19 work in Agriculture
47 work as Craftsmen
18 work as Merchants
38 work as Service Workers
23 work as General Laborers
7 work as Skilled Laborers
36 work as Civil Servants
21 work in Cottage Industries
7 work as Artists
11 work in Produce Industries
562 of Hazelthorp's population do not work in a formal occupation, but do contribute to the local economy. 50 (6%) are noncontributers.
Points of Interest
Hazelthorp makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
A vast influx of newcomers over the last (31460 % 6)+1 years has greatly spiked Hazelthorp's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Hazelthorp. One of Hazelthorp's festivals remembers the hero.